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Old Nov 17, 2008, 12:32 PM // 12:32   #1
Ascalonian Squire
 
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Default Spirits Strenght Rt/P

[build=Rockwilder;OAmjImkZJTXbKbIbCAAZmhKYZgA]

spear mastery - 12
spawning power - 9+1+3
channeling - 9+1

I really enjoy this in RA. GL HF.

sry for posting in wrong place

Last edited by topsmoker1; Nov 17, 2008 at 04:08 PM // 16:08..
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Old Nov 17, 2008, 01:21 PM // 13:21   #2
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why, pray tell, do you have 12 spear mastery rather than 9, allowing for 12 in spawning power?

EDIT : Personally I'd just bring disrupting throw instead of warmonger's weapon, unless you're using it on someone else.

EDIT EDIT : No self-heal of any sort is pretty fail too imo.

Last edited by Daisuko; Nov 17, 2008 at 01:24 PM // 13:24..
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Old Nov 17, 2008, 01:25 PM // 13:25   #3
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Quote:
Originally Posted by Daisuko View Post
why, pray tell, do you have 12 spear mastery rather than 9, allowing for 12 in spawning power?

EDIT : Personally I'd just bring disrupting throw instead of warmonger's weapon, unless you're using it on someone else.
Because having 9 Requirement only gives you 77.1% of weapon scale's damage, and 12 gives you 100% of its damage.

EDIT:
Although I agree, his real values should be 12 Spear Master, 9+1+1 Spawning, and 9+1 Channeling.

Last edited by DarkNecrid; Nov 17, 2008 at 01:28 PM // 13:28..
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Old Nov 17, 2008, 01:34 PM // 13:34   #4
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Quote:
Originally Posted by Daisuko View Post
No self-heal of any sort is pretty fail too imo.
If you want glad points, you wait for a monk.
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Old Nov 17, 2008, 02:27 PM // 14:27   #5
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Quote:
Originally Posted by DarkNecrid View Post
Because having 9 Requirement only gives you 77.1% of weapon scale's damage, and 12 gives you 100% of its damage.

EDIT:
Although I agree, his real values should be 12 Spear Master, 9+1+1 Spawning, and 9+1 Channeling.
14-27 * 100% + 27-27 = 41-54

14-27 * 77.1% + 33-33 = 43.8-53.8

Supposedly, having 12+1+1 in Spawning would be more damaging on average, though when you factor in crits and such, it's probably smaller. You'd also lose a second of Burning on Blazing and your weapon spells would last a little longer.
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Old Nov 17, 2008, 04:00 PM // 16:00   #6
Ascalonian Squire
 
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i use warmonger on other players, 12 spear mastery for more dmg and 3 sec burning from blazing spear,
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Old Nov 17, 2008, 05:32 PM // 17:32   #7
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What's rip enchantment do?

SS just isn't good in pvp. It's too easy to rip off and too hard to maintain/cover.

Also, the extra damage that you are doing can be easily matched with a Conjure Flame+a Fire spear on a real paragon (which would allow you to buff the party and do damage, rather than do....basically nothing).

So please, people, quit trying to use SS in pvp. Even SS daggers in AB is bad, so stop.

EDIT: Also, Ghostforge insigs do not make you a frontliner, no matter what anybody says.

Last edited by Karate Jesus; Nov 17, 2008 at 05:37 PM // 17:37..
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Old Nov 17, 2008, 06:00 PM // 18:00   #8
Ascalonian Squire
 
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Man there's no perfect build that owns everyone and everywhere (1 on 1 ). Yes remove enchants hurts but if u are smart u can handle this. Stances also hurts but u can take [wild throw]. With spawning power 13 weapon spells last 1/4 longer (15 instead 12) and Rt got better energy recovery and its not better or weaker than normal paragon its just different
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Old Nov 17, 2008, 06:42 PM // 18:42   #9
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Mleh, ench removal > you unfortunately and warmonger's can be something else like spear of redemption or merciless spear.

I use this in ra, yeah, silly build but thats what works best in ra:

[build prof=rt/p box rest=12+1+1 spear=12 spawning=3][barbed spear][maiming spear][blazing spear][weapon of remedy][vengeful weapon][wielders boon][weapon of warding][resurrection signet][/build]
-Silly build but it works really nicely, zealeus spear provides you with infinite energy, you apply some pressure to opposition with damage, degen and movement control, you can also support you allies really well with condition removal, blocks and heal and exploit bad ra physicals who will auto-attack you even when you are spamming remedy/vengeful on yourself stealing their hp. Take [weapon of [email protected]] instead of [weapon of [email protected]] if you wish, for teh blind, might actually be a better idea.
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Old Nov 17, 2008, 07:00 PM // 19:00   #10
Ascalonian Squire
 
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Not bad, but i think u shud change blazing spear for [wild throw] / [disrupting throw] or something else, then u can drop spear mastery from 12 and save some attributes points.

Last edited by topsmoker1; Nov 17, 2008 at 07:03 PM // 19:03..
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Old Nov 17, 2008, 07:46 PM // 19:46   #11
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Imo the OP's build needs DW to be good damage.

Also, I wouldnt be turned off by all these people saying "Oh man rip enchantment is gonna kill you so easy."

If it wasnt that they'd probably just be saying "Oh man empathy/IP is gonna kill you so easy."

Anyways my point here is that there is no such thing as an unstoppable build and yea, maybe this one is a little easier to stop because it does rely on the enchantment but at least he has a cover enchantment to help with that a bit.

Plus, let us remember that this is RA. I wouldnt call enchantment removal common and people who have 2 forms of it or a team with 2 people that have it even less common. So I'm pretty sure 1 cover enchant will do the trick the majority of the time.
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Old Nov 17, 2008, 07:56 PM // 19:56   #12
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Quote:
Originally Posted by topsmoker1 View Post
Not bad, but i think u shud change blazing spear for [wild throw] / [disrupting throw] or something else, then u can drop spear mastery from 12 and save some attributes points.
His build is better. Offensive rits aren't very good in pvp (ex:GvG/HA). Utility rits are awesome and having a rit that can heal and snare is a good thing.

Honestly, I think a HC heal rit is still better than the whole WoR/spear thing, but it's not a bad idea (oh, and I know you got it off pvxwiki. I've seen it there too).

Quote:
Originally Posted by Khasar View Post
Plus, let us remember that this is RA. I wouldnt call enchantment removal common and people who have 2 forms of it or a team with 2 people that have it even less common. So I'm pretty sure 1 cover enchant will do the trick the majority of the time.
Enchant removal not common in RA? [Corrupt Enchantment] begs to differ. Any decent necro (and there are a LOT of them in RA) will bring enchant removal.

And this is RA, and paragons do it better with [Conjure Flame], honestly.

Last edited by Karate Jesus; Nov 17, 2008 at 08:07 PM // 20:07..
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Old Nov 17, 2008, 08:11 PM // 20:11   #13
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Warriors make better Spear Turrets. Enchant removal > your damage output.

Old bar anyway.
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Old Nov 17, 2008, 08:12 PM // 20:12   #14
Ascalonian Squire
 
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thanks god [conjure flame] is not an enchantment...
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Old Nov 17, 2008, 08:51 PM // 20:51   #15
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Quote:
Originally Posted by topsmoker1 View Post
thanks god [conjure flame] is not an enchantment...
OMG [conjure flame] got removed! My entire build is pointless.....oh, wait....I'm still a paragon with decent damage, armor, and party buff capabilities. I'm not worthless.
vs.
OMG [spirit's strength] got removed.....<dead/useless>


Oh, and remember [spirit's strength] is an elite, [conjure flame] isn't. It's stupid to waste an elite on damage that a non-elite can almost match with better utility.

Quote:
Originally Posted by Tyla View Post
Warriors make better Spear Turrets. Enchant removal > your damage output.
Also, that. Armor penetration + armor > SS spear rit anyday of the week

Old bar anyway.

Last edited by Karate Jesus; Nov 17, 2008 at 08:58 PM // 20:58..
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Old Nov 18, 2008, 12:11 AM // 00:11   #16
Ascalonian Squire
 
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yes thats elite so have faster recharge and lower cost. I played on RA and really didnt have such problems with ench removal
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